Jason Riley, illustrator, as Charles Bronson

Jason studied illustration in Falmouth in 1992 and joined the computer games industry shortly after. He has contributed largely towards many high-end, multi-million pound titles such as MediEvil, Heavenly Sword and Killzone.

Based in Sawston near Cambridge, Jason is an extremely passionate freelance artworker with a high-end skillset using Maya, Photoshop, Z-brush and After Effects. He offers interior, architect, product and general illustration and is efficient in both hard surface and organic CGI forms. 

Tel: 01223 474689
Email: jason@artificial-lens.com
Web: www.artificial-lens.com

You can define your search even further by clicking on the illustrator’s tags below.

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Jason Riley - Asian box art for Heavenly Sword

Jason Riley – Asian box art for Heavenly Sword

Maya, Photoshop – Nariko - All models are upscaled for marketing from Ninja Theory's Heavenly Sword © Sony Computer Entertainment 2007
Jason Riley - Background Model for Little Big Planet

Jason Riley – Background Model for Little Big Planet

Maya – Alps background for LittleBigPlanet PSP © Sony Computer Entertainment
Jason Riley - Interior Visualisation for Alium Design

Jason Riley – Interior Visualisation for Alium Design

Maya, Photoshop © Alium Design
Jason Riley - Toxic Sky Cloud Valley Concept for Killzone Mercenary

Jason Riley – Toxic Sky Cloud Valley Concept for Killzone Mercenary

Maya Fluids, Photoshop – © Sony Computer Entertainment
Jason Riley - Jack Bauer, Cover Art for 24 The Game

Jason Riley – Jack Bauer, Cover Art for 24 The Game

Maya, Z-brush and Photoshop – © Sony Computer Entertainment.
Jason Riley - Interior Visualisation for Alium Design

Jason Riley – Interior Visualisation for Alium Design

Maya, Photoshop – © Alium Design
Jason Riley - Charles Bronson

Jason Riley – Charles Bronson

Maya, Z-brush and Photoshop – Private work